Animated Properties List
The Animated Properties List is located at the left side of the Clip Editor. The Animated Properties List shows all animated properties that are present in the current project rig configuration. Its vertical scroll bar is linked with the Dopesheet so that every line in the list can be traced to the Dopesheet to find the related keys.
Clip Editor - Animated Properties List
- The icon on the left of each animated property indicates the property type.
- The icon is followed by the bone/transform name the animated property is related to and the type of the animated property which stands after the ':'.
- The orange RM indicates that the animated property is driven by Root Motion.
- Thru a context click on the property or by left clicking the gear icon the settings context menu is opened.
- When holding Alt while left clicking on a property the appropriate bone/transform gets selected in the Scene View.
Context Menu
Animated Property Context Menu
Menu Item | Description |
---|---|
Root Motion | Enables/disables root motion for the animated property (only available for position and rotation properties, more information below). |
Rotation Mode | Selects the Rotation Mode for the animated property (only available for rotation properties). If multiple animated properties are selected, this will affect all rotation properties in the selection. |
Select all Keys | Selects keys of the animated property in the Dopesheet/Curves view. |
Select in Scene | Selects the appropriate bone/transform in the Scene View. |
Warning Icon
If an animated property is not available in the current selected animated GameObject it is displayed in yellow together with a warning icon.
Missing Animated Property
Animated Properties List Footer
The footer of the Animated Properties List displays summary information of the current animation clip.
Footer