Release Notes
This is an overview of all bug fixes and new features of the Animation Converter. The manual version always corresponds to the Animation Converter software version.
Version Number Definition
Version Number Definition
Version Number | Description |
---|---|
Major Version | The major version is only incremented for a new generation with major changes. |
Minor Version | The minor version is incremented every time a new feature was added or changed. |
Patch or Beta | Determines if this is a patch ("p") or a beta ("b") version. Patch 0 is the initial version release and does not include the "p". |
Patch or Beta Version | The patch release is incremented with every version that contains only bug fixes or changes to the manual. The patch number always starts with 1. The beta version is incremented with every change related to the current beta generation (includes bug fixes, new features or changes to the manual). Beta versions are watermarked as "beta" in the Clip Editor and are not available via the Asset Store. |
Animation Converter V1.03p01
New or Changed Features
None
Bug Fixes
- Fixed the long wait after converting several animations during which the "Application.Tick Waiting for Unity's code to finish executing." dialog is shown.
Manual Changes
None
Animation Converter V1.03
New or Changed Features
- Increased the minimum required Untiy version to Unity 2017.4.
- Re-worked the root motion generation when converting from humanoid to generic.
- Added a warning message when the input and output model don't have the exact same bone/transform hierarchy.
Bug Fixes
- Fixed that the error message ("This would overwrite the animation that should be converted") is displayed even though the animation that should be converted is within an fbx file (and thus would not be overwritten).
Manual Changes
- Updated the minimum Unity version required to Unity 2017.4 in the first chapter of the manual.
- Added the missing "[]" in the "Convert" method prototype.
- Added a description of the added toggle button "Generate Root Motion" to the "User Interface" chapter.
- Added a description of the field "GenerateGenericRootMotion" that was added to the scripting API's class "Configuration".
- Added an entry to the FAQ regarding common issues that occur when converting a humanoid animation to generic with root motion.
Animation Converter V1.02p03
New or Changed Features
None
Bug Fixes
- Fixed that rotation continuity wasn't always ensured when converting an animation clip to humanoid *.anim.
Manual Changes
None
Animation Converter V1.02p02
New or Changed Features
None
Bug Fixes
- Fixed that the convertion from "generic" to "humanoid" didn't work in Unity 2019.1.
Manual Changes
None
Animation Converter V1.02p01
New or Changed Features
None
Bug Fixes
- Fixed that the continuity of quaternion curves in animations converted from humanoid to generic wasn't always ensured.
- Removed some unnecessary files from the examples folder.
- Replaced methods that are marked as obsolete in Unity 2018.3.
Manual Changes
None
Animation Converter V1.02
New or Changed Features
- Removed the limitation that only the hips bone can be used to drive generic root motion.
- Improved error message that is shown when the Animation Converter window detects an exception.
Bug Fixes
- Fixed that converting to generic produces invalid root motion when the hips are rotated.
Manual Changes
None
Animation Converter V1.01p03
New or Changed Features
None
Bug Fixes
- Fixed that after converting animations from/to humanoid, Playmaker state machines couldn't be loaded anymore (required a restart of Unity to make them work properly again).
Manual Changes
None
Animation Converter V1.01p02
New or Changed Features
None
Bug Fixes
- Fixed that "Constrain Root Rotation" was accidently also named "Constrain Root Position".
- Added an error message that is shown instead of an exception when the Animation Converter script files are compiled into the wrong assembly. This happens for example when the Animation Converter is placed inside a folder named "Plugins".
Manual Changes
None
Animation Converter V1.01p01
New or Changed Features
None
Bug Fixes
- Fixed "Creating asset at path..." exception on Mac OSX.
- Fixed an exception when a prefab of a humanoid character has multiple transforms named like the transforms that are used as bones.
Manual Changes
None
Animation Converter V1.01
Please remove your previous Animation Converter installation by removing the appropriate folder before installing this update!
New or Changed Features
- Models that are used for the conversion are now instantiated without any custom components thus avoiding conflicts with those components.
- Added AnimationConverter.CloneWithoutComponents() to the Scripting API.
Bug Fixes
- Fixed that installing the Animation Converter when the UMotion - Animation Editor is already installed doesn't work.
- Fixed compile errors when the Animation Converter is inside a project that uses Beebyte's Obfuscator.
- Fixed that converting animations for GameObjects with "Optimize GameObjects" enabled doesn't work.
Manual Changes
- Added the AnimationConverter.CloneWithoutComponents() method description.
Animation Converter V1.00p01
New or Changed Features
Initial version
Bug Fixes
- Fixed that converting to humanoid isn't working correctly in various special cases.
- Fixed that the MotionT and MotionQ curves have been included in humanoid animation clips.
Manual Changes
Initial version
Animation Converter V1.00
New or Changed Features
Initial version
Bug Fixes
Initial version
Manual Changes
Initial version