Animation Converter Manual
In Unity the animation type (Humanoid, Generic or Legacy) of animation clips can only be changed for clips imported from a 3D modeling format (e.g. *.fbx, *.blend,...). Often animations only exist as *.anim files (e.g. in some Asset Store Packages, animations created in Unity,...). With the Animation Converter it's possible to change the animation type of animation clips that solely exist as *.anim files.
This manual will help you to learn how to use the Animation Converter. You can read it from the start to the finish, or use it as a reference.
Learn how to use the Animation Converter by watching the Video Tutorial.
Compatibility
The Animation Converter is compatible with Unity 2017.4 or newer.
Abbreviations
Abbreviation | Description |
---|---|
IK | Inverse Kinematics |
RM | Root Motion |
UI | User Interface |
fps | Frames Per Second |
Further Reading
Link | Description |
---|---|
Unity Video Tutorials - Animations | All video tutorials of Unity related to animations. |
Unity Manual - Animations | The Unity Manual has a detailed section about the animation system. Topics like the different animation types (Humanoid, Generic and Legacy), Root Motion and more are covered. |
Unity Blog - Mecanim Humanoids | A detailed blog post about Humanoids and retargeting. A must read when working with Humanoid animations. |
Need Help?
Your animation didn't convert correctly or you simply got stuck? Please check out the support section of the manual: Support / FAQ